![]() It is largely thought Hexenlord instigated a rivalry to heighten the popularity of his map (which did work, until it was released). When Supreme was finally released after much delay and anticipation, it was considered a major bomb. This made picking your spells as you level a strategic choice. In 8.1 (or 9.2), spells were based off of characters' "energy" stat (that replaced Intelligence, but otherwise acted exactly like it). Gotenkz quickly went to work on his own multiplicative stat-based transformation system and good-looking spell effects. This competition proved to be extremely good for the Ultra community. Spells that would automatically be upgraded at certain levels were also bragged about, though the effects ended up looking nothing like the moves shown in the anime. It used DBZ models ripped from a Rampage map, which were themselves ripped from ESF (though Hexenlord will vehemently deny it is even possible, it has even been confirmed by the original ripper that they were taken from ESF as well as several other professional modelers) as well as multiplicative stat-based transformations that were on a more "realistic" timer-based system. DBZ Supreme RPG focused almost completely on aesthetics. Though Gotenkz wanted no fight, Hexenlord continued to bash the map and the community, creating a long-standing rivalry between the communities. He proclaimed his map (DBZ Supreme RPG) would be the greatest map of all time, that Ultra wouldn't even compare. Transformations were also no longer items.īetween V8.1 and V9, a mapmaker called Hexenlord called the Ultra community and Gotenkz out. ![]() In the next version (8.1 I believe), the transformations were taken off the traditional gold standard in favor of a mana-drain system (with more mana drained for stronger transformations). ![]() In version 7 or 8 of Ultra, Saiyans were given the bonus of a % damage buff, while permanent transformations only offered pure stats. The transformation system remained as the rudimentary "gold" system that put Saiyans (which dominated the "good" team) at a disadvantage, having to time their bonuses. Ultra has since effectively dominated the DBZ mapmaking scene. Under the alias of "Gotenkz," he called his spin-off DBZ Tribute Ultra. An intermittent version was made that a mapmaker (sometimes known as a CARTOGRAPHER, ckknight) known as Antz (then working on Tank Wars Gold Edition) picked up. Womplord quit working on Tribute, and it seemed like it would be the next Rampage, but with higher quality spin-offs. Where the Rampage maps were largely stripped down terrain with astonishingly little content (and only the occasional working transformation system), Tribute had a working Super Saiyan transformation system (based off the oh-so-common 200 gold depletion standard), creeps that gave stats, and a saga system. Tribute quickly got bigger than any single Rampage map because of the top quality, and it was no longer stated in the credits to be a tribute to Rampage. DBZ Tribute was made by Womplord, as a tribute to DBZ and the Rampage maps based off of said maps. People would do all sorts of crazy crap different, such as DBGT characters, movie rather than story arc characters as the "evil" team. The title I'd prefer is "project director" more than "project manager" or anything with "developer." I've mostly just been an idea guy my entire life, and I'm hoping the Galaxy Editor will help me realize some of my ideas.īack in the days of Warcraft 3, a DBZ themed map started showing up called "DBZ Rampage." It is unknown who originated this map, because everyone and their mother had their own spin-off version of Rampage. ![]() I would prefer a "team" of people that focus on several different factors so that no one single team member gets overwhelmed with work, and we can afford to lose one or two members to that dastardly villain, real life. First of all, I want to say I have NO experience AT ALL in ANY form of coding, so I'll probably be looking for a good coder to actually lead this project.
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